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Talron

Goggles of Aura Sight

These goggles aid in diagnosis and healing.
Level: 5
Price: 1,000 gp
Item Slot: Head

Property: Gain a +2 item bonus to Heal checks.
Power (Encounter): Minor Action. Choose a target within 10 squares of you. Learn the target’s current and maximum hit point values, any current disease or poison conditions on the target, and any disease or poison effect the target can deal.

Published in Adventurer’s Vault 1, page(s) 141.

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Power Jewel

Magical energy pulses within this stunning red jewel, allowing you to use a power you have already expended.

Level: 5
Price: 1,000 gp
Wondrous Item
Power (Daily): Minor Action. This power allows you to regain the use of an encounter power of 1st or 3rd level.

Special: You must have reached at least one milestone today to activate this item.

Published in Adventurer’s Vault 1, page(s) 176.

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Symbol of Perserverance

This symbol glows with an inner light, preserving a fragment of your life force to bestow when you or an ally needs it most.

Level: 7
Price: 2,600 gp
Implement (Holy Symbol)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 damage
Power (Daily • Healing): Free Action. Use this power when you hit with an attack delivered by this holy symbol. A dying ally within 20 squares of you regains hit points as if he had spent a healing surge; add the symbol’s enhancement bonus to the hit points regained.

Published in Adventurer’s Vault 1, page(s) 89.

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Symbol of the Holy Nimbus

This symbol combines the images of sun and moon. When you speak a word of healing, you and your allies are bathed in restoring light.

Level: 9
Price: 4,200 gp
Implement (Holy Symbol)
Enhancement: +2 attack rolls and damage rolls
Critical: +1d6 damage per plus, and you or an ally within 5 squares of you can spend a healing surge.
Property: When you use the healing word power during a combat encounter, you and each ally within 5 squares of you also gain temporary hit points equal to your Charisma modifier + the symbol’s enhancement bonus.

Published in Adventurer’s Vault 2, page(s) 32.

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Medic’s Amulet

This amulet helps healers staunch wounds.

Level: 9
Price: 4,200 gp
Item Slot: Neck
Enhancement: +2 Fortitude, Reflex, and Will

Property: You gain an item bonus to Heal checks equal to the amulet’s enhancement bonus.
Property: When you use a healing power on an ally or succeed on a Heal check to perform first aid on an ally, that ally also makes a saving throw against an ongoing damage effect.

Published in Adventurer’s Vault 2, page(s) 67.

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Healer’s Brooch

This innocuous adornment boosts your healing powers.

Level: 9
Price: 4,200 gp
Item Slot: Neck
Enhancement: +2 Fortitude, Reflex, and Will

Property: When you use a power that enables you or an ally to regain hit points, add the brooch’s enhancement bonus to the hit points gained.

Published in Adventurer’s Vault 1, page(s) 152.